Aug 08, 2008, 06:41 PM // 18:41
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#101
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Lion's Arch Merchant
Join Date: Jan 2008
Location: inside a tanning bed
Guild: It's Raining Fame Hallelujah 【傘回傘】
Profession: Me/
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Quote:
Originally Posted by Massive Impulsa
Hmm, when i read at QQforum and saw that Izzy was writing upp the Updates to the Top Guilds such as dR is kinda unfair and discriminating.. Now dR and the other guild would have a great "lead" over the newbs which can never take em, since dR can make the perfect build after the update..
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Whats also unfair is that Linsey Murdock gave out the skill updates to her guild, The Spearmen, I know a few people there, and before the build was released, they had already created their new meta.
EDIT- BTW, for all of those that think there is no private forum, there is, I know a few people with access to it.
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Aug 08, 2008, 06:52 PM // 18:52
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#102
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Lion's Arch Merchant
Join Date: Jul 2007
Guild: Ecnegilletni Laicifitra [朔mud]
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Quote:
Originally Posted by DarkNecrid
Draws are impossible unless if you somehow magically deal the exact number of damage to each other's lords.
Which is basically impossible thanks to them beating each other up with random damage numbers.
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if both guild lords die within a certain timeframe there is still a draw.
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Aug 08, 2008, 07:08 PM // 19:08
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#103
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Wilds Pathfinder
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time to play guild wars again. though I really hope they buff anti-melee hexes, stances especially distortion, and give monks a better energy mangement skill.
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Aug 08, 2008, 07:13 PM // 19:13
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#104
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Furnace Stoker
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Quote:
Originally Posted by Nude Nira
Whats also unfair is that Linsey Murdock gave out the skill updates to her guild, The Spearmen, I know a few people there, and before the build was released, they had already created their new meta.
EDIT- BTW, for all of those that think there is no private forum, there is, I know a few people with access to it.
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It's not very unfair, as the advantage in PvE is minimal as hell (you get to farm an area a whole 20 minutes faster, watch out.), and in PvP it's also minimal (everyone will steal your builds).
If you mean unfair by selectiveness, I'd just like to point out that Izzy did use wiki for skill balances on his discussion page, and did comment and so did Ensign and Farin etc until wikitards ruined it. Then he used a skill feedback system but wikitards ruined that too.
He still reads them, but this way he can get the good stuff without having to wade through so much idiocy.
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Aug 08, 2008, 07:27 PM // 19:27
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#105
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Jungle Guide
Join Date: Jun 2006
Guild: Winter Wonderland [brrr]
Profession: W/E
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Last I checked, Glyph of Lesser Energy was still overpowered.
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Aug 08, 2008, 07:50 PM // 19:50
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#106
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Krytan Explorer
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I really hate saying this, but Way of the Assassin puts Frenzy to shame. Scythe sins are worse than they ever were.
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Aug 08, 2008, 07:56 PM // 19:56
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#107
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Wilds Pathfinder
Join Date: Oct 2005
Location: A cardboard box in England
Guild: Men Of Substance [YMCA]
Profession: Mo/Me
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Izzy told me Way of the Assassin is being changed soon. Gonna make it effect daggers only and tweak some numbers he said.
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Aug 08, 2008, 08:16 PM // 20:16
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#108
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Lion's Arch Merchant
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The VoD change feels like it's going to resemble releasing a new chapter, for gvg players at the least. I expect some powerful team skill combinations that are ridiculous in other formats to invade gvg. While playing defense is about twice as hard as playing offense right now, I will not rule out the possiblity that some of these high powered builds are capable of imploding on themselves (people making mistakes of aggression). But the obvious changes are: NPCs are a trivial help to a defensive team, and VoD highly favors the team with the better offense. As said before, team movement is key again (only wasn't the case when teams stopped playing until VoD), which makes me think flag runners are going to become a popular target.
As much as I hate the word, gvg is "fresh" from the standpoint people will be trying out brand new things for a week. Monks will be as inflexible as ever, and more dependent on people to kite as well as heal party skills. Players who never kite and autorunning flaggers are going to make the biggest differences between bad teams and good ones. And splitting decisions will probably win matches between the best teams, if they run mirror matches. I think the new build to settle into the meta will be a more powerful condition overload than we've seen before, which annoys me because of past complaints about signet of humility and buried conditions on wounding strike. But build wars will be back, since people know that no one is going to be running a turtle build that can counter everything. The matches I've been seeing are just zerg vs zerg, so I understand the comments about gvg being dead, being like halls (it is kind of; gvg was untouched by most of this stuff for a while; maybe designers need to see how broken this stuff is to understand the complaints).
4v4 format is screwed, I don't think I can say any more than 5v5 might work better. But there's no easy response to the increasing offensive numbers, along with the lack of changes in health/armor values. Simply buffing monks is not an option when they spend enough time completely shut down. Casters designed around having no protection against melee has been outdated for a few years in my mind; I hope I to not see it in another game released after this point (but we all know what classes developers play).
As far as the skills I had time to play with: Healing Burst could afford to be earshot without threatening Word of Healing. Warrior's Endurance opens up the Power Attack/Protector's strike combo, I chose to use hammer bash/crushing blow instead of scythes (was thinking about junk builds trying Renewing Smash, Tiger's Fury, or daggers even). I don't know about it being broken yet (only slaughered NPCs who don't block), but it opens up a large amount of playing options which is good. And it's so smooth to just have to maintain it as a skill, it immediately makes me disappointed with all those maintained enchantments casters have to worry about. Incendiary arrows is like what barrage should have been (instead of a pve team farming skill), but it might get overshadowed by extend conditions (runnable by almost anything). Way of the Assassin is self explanatory.
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Aug 08, 2008, 09:14 PM // 21:14
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#109
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Desert Nomad
Join Date: Nov 2007
Guild: [HAWK]
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Quote:
Originally Posted by Burton2000
Izzy told me Way of the Assassin is being changed soon. Gonna make it effect daggers only and tweak some numbers he said.
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its still amazing for being an assassin IAS regardless imo.
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Aug 08, 2008, 09:20 PM // 21:20
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#110
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Krytan Explorer
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Quote:
Originally Posted by Magikarp
its still amazing for being an assassin IAS regardless imo.
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I agree, biut then its a true elite skill. Scythes are what are making WotA ridiculous right now. Spammable deep wound with scythe crits are very hard to stop on a coordinated team, and now they attack 35% faster.
If it was just daggers, it would still be strong and would definately make Locust's Fury even more useless, but sins would still need to chain to do major damage.
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Aug 08, 2008, 09:30 PM // 21:30
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#111
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Desert Nomad
Join Date: Nov 2007
Guild: [HAWK]
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Quote:
Originally Posted by C2K
I agree, biut then its a true elite skill. Scythes are what are making WotA ridiculous right now. Spammable deep wound with scythe crits are very hard to stop on a coordinated team, and now they attack 35% faster.
If it was just daggers, it would still be strong and would definately make Locust's Fury even more useless, but sins would still need to chain to do major damage.
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oh i wasnt saying that scythe sin werent broken, just that dagger sins will get more play
WotA, Conjure Shock, lead of choice, golden fang, hoto, falling lotus, BoA, res or storm djinns
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Aug 08, 2008, 09:30 PM // 21:30
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#112
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Wilds Pathfinder
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Quote:
Originally Posted by dies like fish
Last I checked, Glyph of Lesser Energy was still overpowered.
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This is HILARIOUS, 4 PAGES on how GuildWars is all about PEW PEW, and the only real way backline is able to keep up with 1/2 of that damage is with the very thing you consider overpowered?!?!?! HAHAh that explains why this game sucks, izzy spent much of his time listening to you.
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Aug 08, 2008, 10:00 PM // 22:00
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#113
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Desert Nomad
Join Date: May 2005
Location: America
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Quote:
Originally Posted by C2K
If it was just daggers, it would still be strong and would definately make Locust's Fury even more useless, but sins would still need to chain to do major damage.
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It's a terrible idea to give sins an IAS of any kind, before this you had to secondary warrior (no conjure) and all those IAS's had a disadvantage. As is, way of the assassin has no disadvantage and there are a few good dagger chains that do not require an elite in the chain or to setup a chain.
Last edited by Krill; Aug 08, 2008 at 10:03 PM // 22:03..
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Aug 08, 2008, 10:28 PM // 22:28
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#114
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Academy Page
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Well okey back on topic!
Splitting is worth it at all... Just camp the Guild Lord and u crush split builds whit eas 8v8.. Also plz add something to the Npcs like additional dmg to the Guild Lord.. They where writing in the update that they most likely change some of the updates back or something..
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Aug 08, 2008, 11:00 PM // 23:00
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#115
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Wilds Pathfinder
Join Date: Jun 2006
Location: Way to Cold at Home:Illnois and School:Iowa.
Guild: We Trip Hard On [AcID]
Profession: N/
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be thankful though. That there isnt 105hp Defiant of Xrinae players. People look at this skill like it junk. Ya it is junk right now. What if Anet changed it to 5-10%. That stupid. Talking God Mode for any profession. If it was that changed all items would be nothing. All PvP wouldnt go anywhere no one would die with this skill.
Agree with all you WoM is so so so so so broken. Does 100+dmg. 4-5 hits and bye to anyone in your path. with Thunderclap eles. Ya that adds more pressure to monks and even casters. heavy daze and having heavy dmg Scythe/Spear Sins. Say no point in playing why not just give up.
When I read on that Ebon Sniper Support. It sorta hits me like the skill should be like it is. It "Sniper Support," Think Anet wanted to have a skill resembles to the FPS. That means stay back of the line and give party members decent support if you get lucky get head shot. In FPS hitting someone in the head is instant skill so it only makes sense.
Order of Undeath was better old way. Allowing all minions deal extra dmg was always good for dmg dealer. But destroying all minions just to make 1 super powered minion is waste of the skill. The only way this skill would be nice if it allow all minions with boost and not just 1.
Defy Pain. Ya alot of people hate. Tryed it and sorta like it. Like it back in the day it buff version of Endure Pain. The skill will help give the Tank more protection for Elite Areas. Think Anet wanted this skill to be that Tank skill so like DoA would be little easier and less pressure for the Tank.
looking at Xranie weapon will give Rits a Prot Skill. Could see 1 Monk and 1 Rt for some group builds.
Anyway the Update I say is half and half in Good and Bad. I mean NCsoft could do alot worse. By making Defiant of Xrinae reduce 5% hp which would be the powerfulest skill in the game because it cant be strip/hard to interput and no skill to remove ashes. Be greatful NCsoft didnt go even father beyond that what they did
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Aug 08, 2008, 11:03 PM // 23:03
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#116
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Wilds Pathfinder
Join Date: Jul 2006
Guild: Your Personal Savior [gsus]
Profession: W/E
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Thunderclap sucks. People have three seconds to walk out of range before Daze is applied.
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Aug 08, 2008, 11:11 PM // 23:11
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#117
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Jungle Guide
Join Date: Jul 2007
Guild: Wars
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Quote:
Originally Posted by Nude Nira
Whats also unfair is that Linsey Murdock gave out the skill updates to her guild, The Spearmen, I know a few people there, and before the build was released, they had already created their new meta.
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The Spearmen is an ineligible guild, so it doesn't really matter if they have insider knowledge. In fact, that would be expected of guild with devs in it.
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Aug 09, 2008, 01:51 AM // 01:51
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#118
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Lion's Arch Merchant
Join Date: Feb 2008
Guild: Variable Speed Farmers[VsF]
Profession: Mo/
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yay for way of the imba nerf
WTB: buffs to anti-melee and Psychic Instability KD on skills
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Aug 09, 2008, 03:12 AM // 03:12
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#119
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Jungle Guide
Join Date: Jun 2006
Guild: Winter Wonderland [brrr]
Profession: W/E
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Quote:
Originally Posted by wuzzman
This is HILARIOUS, 4 PAGES on how GuildWars is all about PEW PEW, and the only real way backline is able to keep up with 1/2 of that damage is with the very thing you consider overpowered?!?!?! HAHAh that explains why this game sucks, izzy spent much of his time listening to you.
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So being punished for missing a prot is a bad thing? Any half decent monk can keep up with the damage. People are supposed to die when Monks are shut down or make mistakes. That's how the game is supposed to work.
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Aug 09, 2008, 05:40 AM // 05:40
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#120
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Frost Gate Guardian
Join Date: Jul 2005
Guild: Our Other Name Was Funnier [BaN]
Profession: W/E
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Quote:
Originally Posted by Byron
However, I'm concerned that split play is in danger of being eliminated.
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I'm surprised more hasn't been said about this. Split play IS dead, there's no reason to fight anywhere but the flag stand. It used to be that after getting rolled once, a team could make a comeback. Now, the odds are stacked against you much heavier, because even if you make it back out of your base, they've been racking up health for their GL. Split play was all about racking up advantages for VoD that the other team couldn't match. The only way to get an advantage at VoD now is through Morale Boosts. A whole dimension was removed from GvG.
Quote:
Nonetheless, I look forward to the good ol' 8v8 slugfests upcoming this month.
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Wasn't that what HA was for? I miss my GvG.
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